Interface design
Every screen your product needs, including the empty ones, the loading ones and the ones people see when something goes wrong.
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( UI and UX design )
Design systems built and agreed in Figma before any production code is written.
Get a quoteChanging a design takes minutes. Changing a built feature takes days, and changing a built feature that other features now depend on takes considerably longer than that.
So we design first. Not as a formality before the real work, but because it is the cheapest place to have the arguments, change the layout and discover that a screen does not make sense.
( What this covers )
Every screen your product needs, including the empty ones, the loading ones and the ones people see when something goes wrong.
Reusable components, type scale, colour and spacing defined once, so the tenth screen takes an hour instead of a day.
Clickable flows you can navigate and put in front of people before a line of production code exists.
Contrast, focus states and keyboard paths designed from the start. Retrofitting accessibility costs several times more than including it.
How each layout behaves from phone to desktop, decided in design rather than improvised during the build.
Files organised so the build is unambiguous, whether we do it or your own team does.
( Worth talking to us if )
( How we work )
Who uses this, what they are trying to finish, and what currently gets in their way.
Layout and flow settled first. Colour and polish on top of a structure that already works.
Components and tokens defined so the design stays consistent as it grows.
A clickable version to review, so approval is based on using it rather than imagining it.
( What you end up owning )
( Built with )
Mainstream tools with deep talent pools, chosen so you are never dependent on us to maintain what we built.
Send a brief and you get a written scope, a timeline and a fixed price back within 48 hours. It costs nothing and commits you to nothing.
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