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UI & UX Design: Designed first, built once.

Design systems built and agreed in Figma before any production code is written.

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Changing a design takes minutes. Changing a built feature takes days, and changing a built feature that other features now depend on takes considerably longer than that.

So we design first. Not as a formality before the real work, but because it is the cheapest place to have the arguments, change the layout and discover that a screen does not make sense.

( What this covers )

UI & UX Design, in practice

Interface design

Every screen your product needs, including the empty ones, the loading ones and the ones people see when something goes wrong.

Design systems

Reusable components, type scale, colour and spacing defined once, so the tenth screen takes an hour instead of a day.

Interactive prototypes

Clickable flows you can navigate and put in front of people before a line of production code exists.

Accessibility built in

Contrast, focus states and keyboard paths designed from the start. Retrofitting accessibility costs several times more than including it.

Responsive behaviour

How each layout behaves from phone to desktop, decided in design rather than improvised during the build.

Developer ready handover

Files organised so the build is unambiguous, whether we do it or your own team does.

( Worth talking to us if )

Any of this sounds familiar.

  • You have a product idea and need to see it before committing to a build
  • Your existing product works but people find it confusing
  • Every new screen looks slightly different from the last
  • You need something to show investors or early customers
  • Your developers are making design decisions in code by default

( How we work )

The shape of a typical build

  1. 01

    Understand the job

    Who uses this, what they are trying to finish, and what currently gets in their way.

  2. 02

    Structure before surface

    Layout and flow settled first. Colour and polish on top of a structure that already works.

  3. 03

    Build the system

    Components and tokens defined so the design stays consistent as it grows.

  4. 04

    Prototype and agree

    A clickable version to review, so approval is based on using it rather than imagining it.

( What you end up owning )

Everything, and no strings.

  • Figma source files, organised and named for someone else to work in
  • The component library and design tokens
  • An interactive prototype anyone can open
  • Specifications any developer can build from

( Built with )

  • Figma
  • Design tokens
  • Tailwind CSS
  • WCAG 2.2

Mainstream tools with deep talent pools, chosen so you are never dependent on us to maintain what we built.

Questions about UI & UX Design

Can another development team build from CoreFinity Tech's designs?
Yes. The client owns the Figma files, which CoreFinity Tech organises so any development team can build from them without being locked in.
How many design revisions are included?
The number of design revisions is stated in each CoreFinity Tech proposal and set at a realistic level. Because page structure is agreed before visual detail, most later revisions are small.
Does CoreFinity Tech do brand and logo design?
CoreFinity Tech designs products within an existing brand and can set a workable visual direction when none exists. A full brand identity is a separate discipline, and CoreFinity Tech says so rather than improvising one.
Is UX design worth it for an internal tool?
Yes, often more than for a public website. Staff use internal tools for hours every day, so poor usability costs time on every task rather than just losing a visitor.

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